A little fun never killed anyone.

Fort Triumph

A fantasy strategy game mixing the turn-based antics of XCOM with exaggerated environmental interactions.

I acted as the game’s primary content designer, creating inventory items, levels, and outlining story missions. I also helped design the game’s interior combat system and produced a full redesign of its sound effects package.

Client: CookieByte Entertainment

Tools: Unity3d, Adobe Photoshop, Google Drive Suite, Asana, Trello