A fantasy strategy game mixing the turn-based antics of XCOM with exaggerated environmental interactions.
I acted as the game’s primary content designer, creating inventory items, levels, and outlining story missions. I also helped design the game’s interior combat system and produced a full redesign of its sound effects package.
Client: CookieByte Entertainment
Tools: Unity3d, Adobe Photoshop, Google Drive Suite, Asana, Trello, Slack


